2D & 3D · Mobile · Browser · Desktop

Game & App Development Studio

paxl.co is a 2D and 3D game & app development studio. We make pixel art mobile games, build 3D consumer product apps, and develop browser, mobile and desktop games, from cozy pixel platformers to fast FPS shooters, for clients who want precise engineering with a liquid-smooth finish.

Output
2D · 3D · AR
Targets
iOS · Android · Web · PC
Frame budget
16.6 ms
Scroll to explore
UnityUnreal EngineGodotThree.jsWebGLSwiftKotlinARKitARCoreBlenderAsepriteSteamworks

The studio

Two dimensions. One studio.

Most teams pick a lane: pixel artists over here, 3D engineers over there. paxl.co runs both under one roof, so a hand-animated 2D game and a physically based 3D product app share the same pipeline, the same code reviews and the same obsession with frame time.

We build the way sacred geometry works: a few precise rules, repeated until they form something complex and beautiful. Art, design, engineering and live-ops share one grid, so every piece lines up and the finished product feels fluid.

  • 2DPixel art mobile games
  • 3DConsumer product apps
  • ∞Client development services

2D · Original IP & client work

2D Pixel Art Mobile Game Development

We hand-place every pixel and tune every jump by the frame. Our 2D mobile games are built for one-thumb play, short sessions and long-term retention, with the live-ops tooling to keep them growing after launch.

  1. Pixel by pixel

    Characters, tiles and effects drawn in Aseprite at native resolution, so nothing blurs on any screen.

  2. Game feel

    Coyote time, input buffering and hit-stop tuned until the controls feel invisible.

  3. Live-ops ready

    Events, economies and analytics wired in from day one for iOS and Android.

3D · Real-time product experiences

3D Consumer Product App Development

Your product, rendered in real time and held in your customer's hand. We turn CAD files and photography into 3D apps that let shoppers spin, open up and restyle a product before they buy it, then place it on their desk in AR.

  • Real-time configurators for color, material and parts
  • Exploded views and interactive product manuals
  • AR view-in-room with ARKit and ARCore
  • Shopify and custom e-commerce integrations

Demo product shown for illustration. Scroll to rotate it, open it up and switch finishes, or tap a swatch.

3D · PC & browser shooters

FPS & 3D Action Game Development

Fast first-person games with gunplay that feels right: recoil, hit feedback, enemy AI and encounter pacing, built for PC and the browser and ready for multiplayer.

  • Weapon feel, recoil and hit-stop
  • Enemy AI and level design
  • Multiplayer netcode and lag compensation
  • Unreal Engine, Unity and WebGPU

Ship everywhere

Browser, Mobile and Desktop Games

One codebase, tuned per platform. We plan input, performance budgets and store requirements for every target from the first sprint, so porting is a build step, not a rewrite.

Mobile games

Native-feeling iOS and Android games with touch-first controls, battery-aware rendering and App Store and Google Play launch support.

iOS · Android · iPadOS

Browser games

Instant-play HTML5 and WebGL games that load in seconds, run on any device and work as playable ads, advergames or full web releases.

HTML5 · WebGL · WebGPU

Desktop games

PC and Mac builds, including FPS and 3D action games, with controller support, achievements and cloud saves, prepared for Steam, itch.io and the Epic Games Store.

Windows · macOS · Linux · Steam

For clients

Game & App Development Services

Hire paxl.co as your full studio or as the missing piece of your team. We work with brands, publishers, agencies and startups.

  • Full-cycle game development

    Concept, prototype, production and launch for 2D and 3D games on mobile, browser and desktop, from pixel platformers to FPS shooters.

    Unity · Godot · Unreal
  • 3D product apps & configurators

    Real-time 3D and AR apps that sell physical products, from CAD import to App Store release.

    ARKit · ARCore · Three.js
  • Pixel art & 2D animation

    Characters, tilesets, UI and frame-by-frame animation in a consistent, production-ready style.

    Aseprite · Spine
  • 3D art & real-time rendering

    Optimized models, PBR materials, lighting and shaders that look premium within a mobile frame budget.

    Blender · Substance
  • Co-development & porting

    Extra engineering and art capacity for games in production, plus ports between mobile, web and PC.

    C# · C++ · TypeScript
  • Branded games & playable ads

    Advergames, playable ads and interactive campaigns that people choose to spend time with.

    HTML5 · WebGL

How we work

Our Development Process

  1. 01

    Discover

    A one to two week paid sprint: goals, audience, platforms, risks. You leave with a scope, a budget and a plan.

  2. 02

    Prototype

    A playable or tappable build in weeks, not months, so we test the core loop with real people early.

  3. 03

    Produce

    Two-week sprints with a build you can install at the end of each one. Art, code and design move together.

  4. 04

    Polish

    Performance profiling, device testing, juice and accessibility until it holds 60 fps on mid-range phones.

  5. 05

    Launch & live-ops

    Store submission, analytics, updates and events. We stay on after launch to keep the game growing.

Questions

Frequently Asked Questions

What does a 2D and 3D game & app development studio do?

We design, build and ship interactive products end to end: 2D pixel art games, real-time 3D apps, and the art, code, backend and store launch around them. paxl.co handles both our own games and client projects.

Do you build browser, mobile and desktop games?

Yes. We ship native iOS and Android games, instant-play HTML5 and WebGL browser games, and desktop builds for Windows, macOS, Linux and Steam, often from one shared codebase.

Which game engines and tools do you use?

Unity and Godot for most mobile and 2D games, Unreal Engine for high-end 3D and FPS games, Three.js and WebGL for the browser, and Swift, Kotlin, ARKit and ARCore for native 3D apps. Art is made in Aseprite, Blender and Substance.

Can you build a 3D product app or configurator for my brand?

Yes. We build 3D consumer product apps with real-time configurators, exploded views, AR view-in-room and e-commerce integration, from your CAD files or from models we create.

Do you develop FPS and 3D shooter games?

Yes. We build first-person shooters and 3D action games for PC and the browser, covering weapon feel, enemy AI, level design and multiplayer netcode, in Unreal Engine, Unity or WebGPU.

How long does it take to develop a mobile game?

A focused hyper-casual or pixel art prototype takes 2 to 6 weeks. A polished mobile game with live-ops usually takes 4 to 9 months. We scope every project in a paid discovery sprint first.

Do you join existing projects or only start from scratch?

Both. We take on full-cycle development, co-development with your team, porting to new platforms, and art or engineering support for games already in production.

Start a project

Let's build what's next.

Tell us about your game or app. We reply within two working days with questions, a rough range and next steps.

Email us directly: hello@paxl.co