Mobile games
Native-feeling iOS and Android games with touch-first controls, battery-aware rendering and App Store and Google Play launch support.
2D & 3D · Mobile · Browser · Desktop
paxl.co is a 2D and 3D game & app development studio. We make pixel art mobile games, build 3D consumer product apps, and develop browser, mobile and desktop games, from cozy pixel platformers to fast FPS shooters, for clients who want precise engineering with a liquid-smooth finish.
The studio
Most teams pick a lane: pixel artists over here, 3D engineers over there. paxl.co runs both under one roof, so a hand-animated 2D game and a physically based 3D product app share the same pipeline, the same code reviews and the same obsession with frame time.
We build the way sacred geometry works: a few precise rules, repeated until they form something complex and beautiful. Art, design, engineering and live-ops share one grid, so every piece lines up and the finished product feels fluid.
2D · Original IP & client work
We hand-place every pixel and tune every jump by the frame. Our 2D mobile games are built for one-thumb play, short sessions and long-term retention, with the live-ops tooling to keep them growing after launch.
Characters, tiles and effects drawn in Aseprite at native resolution, so nothing blurs on any screen.
Coyote time, input buffering and hit-stop tuned until the controls feel invisible.
Events, economies and analytics wired in from day one for iOS and Android.
3D · Real-time product experiences
Your product, rendered in real time and held in your customer's hand. We turn CAD files and photography into 3D apps that let shoppers spin, open up and restyle a product before they buy it, then place it on their desk in AR.
Demo product shown for illustration. Scroll to rotate it, open it up and switch finishes, or tap a swatch.
3D · PC & browser shooters
Fast first-person games with gunplay that feels right: recoil, hit feedback, enemy AI and encounter pacing, built for PC and the browser and ready for multiplayer.
Ship everywhere
One codebase, tuned per platform. We plan input, performance budgets and store requirements for every target from the first sprint, so porting is a build step, not a rewrite.
Native-feeling iOS and Android games with touch-first controls, battery-aware rendering and App Store and Google Play launch support.
Instant-play HTML5 and WebGL games that load in seconds, run on any device and work as playable ads, advergames or full web releases.
PC and Mac builds, including FPS and 3D action games, with controller support, achievements and cloud saves, prepared for Steam, itch.io and the Epic Games Store.
For clients
Hire paxl.co as your full studio or as the missing piece of your team. We work with brands, publishers, agencies and startups.
Concept, prototype, production and launch for 2D and 3D games on mobile, browser and desktop, from pixel platformers to FPS shooters.
Real-time 3D and AR apps that sell physical products, from CAD import to App Store release.
Characters, tilesets, UI and frame-by-frame animation in a consistent, production-ready style.
Optimized models, PBR materials, lighting and shaders that look premium within a mobile frame budget.
Extra engineering and art capacity for games in production, plus ports between mobile, web and PC.
Advergames, playable ads and interactive campaigns that people choose to spend time with.
How we work
Questions
We design, build and ship interactive products end to end: 2D pixel art games, real-time 3D apps, and the art, code, backend and store launch around them. paxl.co handles both our own games and client projects.
Yes. We ship native iOS and Android games, instant-play HTML5 and WebGL browser games, and desktop builds for Windows, macOS, Linux and Steam, often from one shared codebase.
Unity and Godot for most mobile and 2D games, Unreal Engine for high-end 3D and FPS games, Three.js and WebGL for the browser, and Swift, Kotlin, ARKit and ARCore for native 3D apps. Art is made in Aseprite, Blender and Substance.
Yes. We build 3D consumer product apps with real-time configurators, exploded views, AR view-in-room and e-commerce integration, from your CAD files or from models we create.
Yes. We build first-person shooters and 3D action games for PC and the browser, covering weapon feel, enemy AI, level design and multiplayer netcode, in Unreal Engine, Unity or WebGPU.
A focused hyper-casual or pixel art prototype takes 2 to 6 weeks. A polished mobile game with live-ops usually takes 4 to 9 months. We scope every project in a paid discovery sprint first.
Both. We take on full-cycle development, co-development with your team, porting to new platforms, and art or engineering support for games already in production.
Start a project
Tell us about your game or app. We reply within two working days with questions, a rough range and next steps.
Email us directly: hello@paxl.co